Binah: forms for wisdom
weaving -- colored threads from the ceiling -- my installation -- aquamarine, for the color of the shallow ocean, nearly clear -- blue gray for the skies of a hundred years ago, slowly being rid of carbon -- capri, for the skies of today, clear as crystal -- egyptian blue, for the logo of the carbon capture fleets, a circle -- iris blue, for my favorite dress, that I’m wearing while I weave -- persian blue, for the water in my body -- ruddy blue, for my own eyes, the eyes of my daughters, and daughter’s daughters -- and daughter’s daughter’s daughters
Binah is an art game that takes place far in the future where players are the “left behind” members of humanity. Players discover the island of “Binah,” a monument which recounts the five ages of humankind leading to its dissappearance (the age of climate machines, the age of cryonics, the age of brain computer interfaces, the age of genetic engineering and the age of space-faring). Players need to visit five monuments in order to ultimately unravel the mystery of what became of humanity.
Along the way, players can visit small shrines (the spinning diamonds) that give a testimony from a member of humanity at a specific future age (there are currently fifty in total). Also, players can be accidentally thwarted by the builders, an autonomous maintenance and re(creation) system.
Ultimately, Binah speaks to the various great transformations that the human race will experience in the future, on the way to, and through, various singularities. The full text is available here.