performance, agents, big worlds, ue
Performance Tools: Suit, AI, Hybrid
All In One:
https://www.replikant.com/#About (no UE plugin yet, but they say it’s coming)
Suit/Hardware:
Livelink w/Iphone 10+ (facial capture)
Rokoko (word is it is OK...; 6K)
Xsens (word is it is good; 15K)
AI Motion Capture Tools:
Radical Motion (Live, No Hands, Face, Body, Easy Retargeting)
Deep Motion (Non Live, Hands, Face, Body, Medium Retargeting)
Hybrid Systems:
Using a gallery (3-4 sided projection) as an enormous screen you can perform inside of (?), w/VR capabilities (?)
Using the depth camera to stream the audience into the game world (?)
Frequency/Midi Integration:
SciFi Synth (midi example)
Audio Analyzer (frequency, beat analysis, etc.)
Agent Tools: Navigation, GameAI, ML
Navigation:
Boids, Advanced Flock System
Dynamic Surface Navigation (Wall Walking)
Don’s 3D Pathfinder for Flying
Universal Flight System
Easy GameAI:
Behavior Trees, normal part of engine
State Machines, normal part of engine
Harder GameAI:
AI Life System (think the sims)
Easy ML Systems:
Mindmaker (mixed feelings about this system)
Hard ML Systems:
Big Worlds (Ecosystems): Multiplayer, Ecosystems, Terrain
Multiplayer:
Steam Subsystem
Dedicated (meaning: perpetually online) (AWS unreal instance)
Ecosystem Simulation:
MASS Entity System
Animal Behavior Pro Kit
Hyper Farming System V2
Nature Growth Components Plugin
Terrain (World in a Box):
Ultra Dynamic Sky
Realistic Forest
Voxel Plugin
Worldscape Plugin
Massive World - Procedural Generation with PCG
Magic Map Material and Maker