Performance, Alife, Worlds
We create unreal engine performances in vast worlds with autonomous agent ecologies to explore the relationships between the animal-like, the human-like and the machine-like.
A NEW KIND OF STAGE
KINETIC
PERFORM
PERCEPTION NEURON 3
LIVE_LINK_UE
BEGINNING — MIDDLE — END
MANIFEST WORLD
PROCEDURAL ENGINE
RHINO / GRASSHOPPER
HOUDINI // PCG
BODY
BUILD AI BODY
ZBRUSH SCULPT
ANIM_BP
LOGIC
DESIGN AI
UNREAL UTILITY AI
LLM_CORE
We build multiplayer worlds as the set to performances; these are experienced in hybrid (IRL-digital formats) and online.
THE ORGANIZATIONAL STRUCTURE
Click a module
→
→
→
→
FOUNDRY
Client work → Funding
SPACE
Equipment → Infrastructure
LAB
Research → Theory
STUDIO
Production → Worlds
EVENTS
Talks → Live Simulation
Contract work designing AI systems and assets for game studios and tech companies.
We implement generalist agents with LLM dialogue, terraforming swarms that modify worlds in real-time,
megastructure environment design, and cyborg character animation. Every world we touch becomes more alive.
This funds the entire institute's operations.
Clients: Agile Lens, Australian National University, Goethe Institute, Wild, Gray Area
Clients: Agile Lens, Australian National University, Goethe Institute, Wild, Gray Area
Physical research facility housing our equipment and infrastructure. Motion capture volume for embodied performance.
High-performance computing rigs for world simulation. VR headsets, ultra-short throw projectors,
professional sound system. Music equipment including Digitakt, Tonverk, Ableton Move.
Available by application for collaborators.
Location: Frontier Tower, San Francisco
Location: Frontier Tower, San Francisco
Hosted by Gray Area Foundation for the Arts. Technical research on multi-agent systems, spatial intelligence,
and autonomous behavior in virtual worlds. Implementing vision-language-action models, state trees, and swarm coordination.
Theoretical work explores self-sovereign agents, simulated culture, and synthetic ecology.
Publishing "The Almanac of Artificial Seasons" anthology.
Weekly: Simulation sessions, AI paper club, theory reading group with Carl Jung Institute
Weekly: Simulation sessions, AI paper club, theory reading group with Carl Jung Institute
Creating sci-fi virtual worlds that explore post-biological futures. Novascene Hekhalot (audiovisual opera),
Binah (explorable monument), Malkuth/Netzach/Chesed game trilogy. Using Unreal Engine to build persistent
ecosystems where AI develops its own culture, architecture, and social structures.
These worlds serve as both artistic works and research instruments.
From academic panels on AI agents to audiovisual performances at underground venues.
We host talks on virtual architectural robotics, demonstrate reinforcement learning in real-time, and are developing hybrid club nights where human choreography intersects with autonomous digital systems.