Wave Function Collapse City with Stable Diffusion Textures

The studio has been experimenting in “rapid city printing” via the wave function collapse algorithm in rhino using the monocerous plugin. This allows the user to print full cities at the click of a button with variation. The cities can be more simple or more complex. The video shows this same city as a demo inside unreal engine. Then, the video is fed through stable diffusion in order to be retextured.